ray in vacuum    ray in silicon    metal mirror (dish / lid / cavity)    lens surface    qubit absorber  •  absorbed. Line opacity = (view-fade per bounce)(reflection count); set the view-fade slider near 1 to disable visual fading.
0° = bowl vertex, 90° = rim. Try the rim — the centre still lights up.
sets the diffraction blur & absorber size
more rays = smoother ring (slower)
exaggerates σθ so the cone is visible
logarithmic; slider value s → vfade = 1 − 10−s. Near 7 = essentially no fade.
logarithmic; up to ~1000. 0 = show all; higher hides early segments so only the diffuse field remains.

How the physics is modelled (and the 3-D projection)

The silicon lens is standard geometric ray optics — no wave/interference effects. At every silicon surface (the ellipsoidal dome and the flat) the tracer applies Snell refraction with nSi = √εr ≈ 3.42, total internal reflection when sin2θt ≥ 1, and a Fresnel reflect/transmit split (or a fixed 3 % AR residual). Metals (dish, lid, cavity walls) are specular mirrors losing 1−Rmat per bounce. The chip plane carries the central qubit absorber (red) inside a porous ground plane (reflect Rgp, transmit the rest).

Frequency enters only twice, both lumped: (1) the diffraction blur σθ = 0.437 λ/Rcurv on each launched ray, and (2) the absorber radius Rant = λ/(2π√εeff). Everything else (the Si index, AR residual, wall reflectivity) is frequency-independent.

Why this version traces in 3-D. An earlier 2-D version drew only the meridional slice, in which a single rim ray crosses the focus and leaves — so the centre only lit up for rays that start near the axis. That is a slice artefact. The real system is axisymmetric: a ring of light at polar angle θ sends rays toward the focal point on the axis from all azimuths. Here each θ launches a full ring (true 3-D trace), and the 3-D paths are projected orthographically onto the x–z plane (the y-coordinate is dropped). Rays whose azimuth is near 90°/270° move in the y–z plane, so they project right onto the central axis — and the whole ring converges on the focal point. That is why, even with the slider at the rim (θ near 90°), the centre still concentrates: it reproduces the 3-D Monte-Carlo, where every emission annulus focuses onto the central qubit (validated: outer-annulus 60–89° collects ~21 % on the central absorber vs ~0.01 % if it were unfocused).

First pass vs recycling. The first pass is actually a broad spot (r50 ≈ 2 mm, ~ the whole lens flat); the tight central concentration builds up over many recycling passes (the sealed cat’s-eye keeps refocusing un-absorbed light back to the centre). Turn Rmat down and the rays fade into the walls before that can happen — which is why wall reflectivity is the dominant lever for collection.

What does “show secondary reflections (partial / leak)” do? At every surface that physically splits a ray into two paths, the tracer can either follow only the dominant outgoing path (default) or fork off the partial side-path as a separate, lower-intensity ray. Ticking the box enables the side-paths. There are two such surfaces in this model:

In both cases the physics is identical whether the box is ticked or not — the tracer's bookkeeping of energy on the primary path already accounts for the lost amplitude. The toggle is purely a visualisation switch: it makes the partially-reflected and leaked sub-rays visible so you can see where the energy goes, at the cost of a denser canvas. Secondary paths are capped at two levels of forking so the recursion doesn't run away.

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